Setups Help
How tiers and setup filters are identified. C2 = target bar (previous), C1 = trigger bar (latest).
Strat IDs
| Strat ID | Name | Identification |
|---|---|---|
| 1 | Inside | High <= prior high; Low >= prior low |
| 2U | Two Up | Higher high; Low >= prior low |
| 2D | Two Down | Lower low; High <= prior high |
| 3 | Outside | Higher high; Lower low |
Setup Filters
| Setup Filter | Target (C2) | Trigger (C1) | Notes |
|---|---|---|---|
| 1-1 | 1 | 1 | |
| 1-2 | 1 | 2U or 2D | |
| 1-3 | 1 | 3 | |
| 2-1 | 2U or 2D | 1 | |
| 2-2 | 2U or 2D | 2U or 2D | |
| 3-1 | 3 | 1 | |
| 3-2 | 3 | 2U or 2D | |
| 3-3 | 3 | 3 | |
| 2d-green | 2D | Trigger candle is green | |
| 2d-green-hammer | 2D | Green hammer | |
| 2u-red | 2U | Trigger candle is red | |
| 2u-red-shooter | 2U | Red shooter | |
| 3-green | 3 | Outside bar trigger candle is green | |
| 3-red | 3 | Outside bar trigger candle is red |
Hammer = long lower shadow with close near the high. Shooter = long upper shadow with close near the low.
Tier Logic
| Tier | Trigger (C1) | Target (C2) | Notes |
|---|---|---|---|
| 1 | 2U red shooter; 2D green hammer; 1 (when C2=1) | Any; 1 (when C1=1) | Highest tier match wins. |
| 2 | 2U shooter; 2D hammer; 2U red; 2D green | Any | |
| 3 | 2U; 2D | Any | |
| 4 | 1 or 3 | 1 or 3 | Fallback tier when 1/3 present. |
Shortcuts
- / Open the quick search popup to jump to symbols.
- a Open the AI Search query modal from anywhere.
- t Toggle full D/W/M/Q/Y TFC alignment on the Setups page.
- p Toggle PMG filter on the Setups page.
- i Toggle In-Force filter on the Setups page.